WPILib 2012
WPILibRoboticsLibraryforFRC
Public Member Functions | Protected Member Functions
WaitUntilCommand Class Reference
Inheritance diagram for WaitUntilCommand:
Command SmartDashboardNamedData NetworkTableChangeListener ErrorBase SmartDashboardData

List of all members.

Public Member Functions

 WaitUntilCommand (double time)
 WaitUntilCommand (const char *name, double time)

Protected Member Functions

virtual void Initialize ()
virtual void Execute ()
virtual bool IsFinished ()
virtual void End ()
virtual void Interrupted ()

Constructor & Destructor Documentation

WaitUntilCommand::WaitUntilCommand ( double  time)

A WaitCommand will wait until a certain match time before finishing. This will wait until the game clock reaches some value, then continue to the next command.

See also:
CommandGroup

Member Function Documentation

void WaitUntilCommand::End ( ) [protected, virtual]

Called when the command ended peacefully. This is where you may want to wrap up loose ends, like shutting off a motor that was being used in the command.

Implements Command.

void WaitUntilCommand::Execute ( ) [protected, virtual]

The execute method is called repeatedly until this Command either finishes or is canceled.

Implements Command.

void WaitUntilCommand::Initialize ( ) [protected, virtual]

The initialize method is called the first time this Command is run after being started.

Implements Command.

void WaitUntilCommand::Interrupted ( ) [protected, virtual]

Called when the command ends because somebody called cancel() or another command shared the same requirements as this one, and booted it out.

This is where you may want to wrap up loose ends, like shutting off a motor that was being used in the command.

Generally, it is useful to simply call the end() method within this method

Implements Command.

bool WaitUntilCommand::IsFinished ( ) [protected, virtual]

Check if we've reached the actual finish time.

Implements Command.


The documentation for this class was generated from the following files:
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